Two interesting reports on conference/festival talks, for those interested in ‘text to screen’ that goes in the direction of interactive entertainment media…
1.
The Narrative Design Exploratorium has a report on the AGDC08 session on Are game writers witnessing the death of three act structure?…
“Andrew Walsh presented the session posed on the question ‘Are game writers witnessing the death of three act structure? Mr. Walsh was alive, full of “passionate self-reflexive humor. His talk was a great postmortem on how layered interactive storytelling can further game experiences while maintaining their classical roots. Clearly defending the form forged by Aristotle, …”
2.
A report on the 4Talent Interactive Drama Inspiration Session at Birmingham’s Hello Digital festival…
“Interactive drama is still a bit about the gizmos, the product placement and dumbing down to the micro-attention spans of the teen and youth audiences, who for now are the only viable market for commercial sponsorship in this new found revival of brand-sponsored content.”
You may also be interested that there’s now a major effort underway to create a universal open-source videogame writing tool, based on Celtx which is now in version one…
“Celtx is the world’s first all-in-one media pre-production software. It has everything you need to take your story from concept to production. Celtx replaces ‘paper, pen & binder’ pre-production with a digital approach that’s more complete, simpler to work with, and easier to share.”
The authors of Celtx are working with the IDGA’s writers group to make Celtx the standard videogame writing tool.
Thanks for the link to my 4Talent Inteactive Drama review. I’m actually a Masters student at BIAD at BCU myself (MA Media Enterprise) so happy to connect with any tutors/students on this subject.